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      <title>GDnD Wiki</title>
      <link>https://gdad.wiki</link>
      <description>Last 10 notes on GDnD Wiki</description>
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      <item>
    <title>GDnD Wiki Index</title>
    <link>https://gdad.wiki/</link>
    <guid>https://gdad.wiki/</guid>
    <description><![CDATA[ GDnD Wiki Index A reference wiki for Game Design and Development, maintained for university students and lecturers. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>3D Blocking and Greyboxing</title>
    <link>https://gdad.wiki/wiki/game-art/3d-blocking-and-greyboxing</link>
    <guid>https://gdad.wiki/wiki/game-art/3d-blocking-and-greyboxing</guid>
    <description><![CDATA[ Summary 3D blocking, often called greyboxing, is the practice of building a playable level from simple shapes before making final art. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>3D Materials and UVs</title>
    <link>https://gdad.wiki/wiki/game-art/3d-materials-and-uvs</link>
    <guid>https://gdad.wiki/wiki/game-art/3d-materials-and-uvs</guid>
    <description><![CDATA[ Summary UVs are 2D coordinates that tell a texture how to wrap onto a 3D mesh. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>Game Atoms and Micro-Mechanics</title>
    <link>https://gdad.wiki/wiki/game-design/foundations-theory/game-atoms</link>
    <guid>https://gdad.wiki/wiki/game-design/foundations-theory/game-atoms</guid>
    <description><![CDATA[ (CRE342 Lectures, see source-cre342-lectures) Summary Game atoms are the smallest indivisible units of meaningful interaction in a game. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>Narrative Design</title>
    <link>https://gdad.wiki/wiki/game-design/narrative-worldbuilding/narrative-design</link>
    <guid>https://gdad.wiki/wiki/game-design/narrative-worldbuilding/narrative-design</guid>
    <description><![CDATA[ (CRE342 Lectures, see source-cre342-lectures) Summary Narrative design is the practice of creating interactive stories — building systems that allow players to experience, shape, and feel ownership of narrative events. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>The Vertical Slice</title>
    <link>https://gdad.wiki/wiki/game-design/systems-design/vertical-slice</link>
    <guid>https://gdad.wiki/wiki/game-design/systems-design/vertical-slice</guid>
    <description><![CDATA[ Summary A vertical slice is a focused, polished portion of a game that demonstrates the key features, gameplay mechanics, visuals, and audio at a quality representative of the intended final product. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>Business Model Canvas for Games</title>
    <link>https://gdad.wiki/wiki/production/business-model-canvas-for-games</link>
    <guid>https://gdad.wiki/wiki/production/business-model-canvas-for-games</guid>
    <description><![CDATA[ Summary The Business Model Canvas is a one-page tool for describing how a project creates, delivers and captures value. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>Game Design Documentation</title>
    <link>https://gdad.wiki/wiki/production/game-design-documentation</link>
    <guid>https://gdad.wiki/wiki/production/game-design-documentation</guid>
    <description><![CDATA[ Summary Game development produces a range of documents at different stages for different audiences. Documentation is not bureaucracy. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>Game Industry Realities</title>
    <link>https://gdad.wiki/wiki/production/game-industry-realities</link>
    <guid>https://gdad.wiki/wiki/production/game-industry-realities</guid>
    <description><![CDATA[ Summary The commercial and career realities of game development are frequently obscured by availability bias. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>Game Marketing Fundamentals</title>
    <link>https://gdad.wiki/wiki/production/game-marketing-fundamentals</link>
    <guid>https://gdad.wiki/wiki/production/game-marketing-fundamentals</guid>
    <description><![CDATA[ Summary Game marketing is more than promotion. ]]></description>
    <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
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