// GDnD wiki example // Demonstrates: a single formation member that dies on a hit and reports back to its formation // Related pages: [[overview-arcade-classics-as-learning-projects]], [[csharp-interfaces]] using UnityEngine; // One invader. Like the Breakout brick, it owns almost nothing: it is hit, it // tells its formation, and it disappears. The formation does the marching and // the bookkeeping. public class Invader : MonoBehaviour, IHittable { [SerializeField] private int scoreValue = 50; public int ScoreValue => scoreValue; private InvaderFormation formation; public void Bind(InvaderFormation owner) { formation = owner; } public void Hit() { formation?.OnInvaderKilled(this); } }