// Demonstrates a 2D trigger pickup for The Architecture of Play ebook. // Referenced by: docs/ebook/GDnD-Architecture-of-Play.md using UnityEngine; public class CoinPickup : MonoBehaviour { [SerializeField] private GameManager gameManager; [SerializeField] private CoinPickupFeedback feedback; [SerializeField] private int scoreValue = 10; private void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag("Player")) { return; } gameManager.AddScore(scoreValue); if (feedback != null) { feedback.Play(); } else { Destroy(gameObject); } } }