// Demonstrates a small score owner for The Architecture of Play ebook. // Referenced by: docs/ebook/GDnD-Architecture-of-Play.md using UnityEngine; public class GameManager : MonoBehaviour { private int score; public void AddScore(int amount) { if (amount <= 0) { return; } score += amount; Debug.Log("Score: " + score); } public int GetScore() { return score; } }