Source file unity-csharp/ebook/PickupSpawner.cs from the GDnD code examples. Download raw file
// Demonstrates prefab spawning for The Architecture of Play ebook.
// Referenced by: docs/ebook/GDnD-Architecture-of-Play.md
using UnityEngine;
public class PickupSpawner : MonoBehaviour
{
[SerializeField] private GameObject coinPrefab;
[SerializeField] private Transform[] spawnPoints;
[SerializeField] private Transform pickupParent;
private void Start()
{
for (int i = 0; i < spawnPoints.Length; i++)
{
if (spawnPoints[i] == null)
{
Debug.LogWarning("Spawn point " + i + " is missing.");
continue;
}
GameObject coin = Instantiate(
coinPrefab,
spawnPoints[i].position,
Quaternion.identity
);
if (pickupParent != null)
{
coin.transform.SetParent(pickupParent);
}
}
}
}