// Demonstrates beginner Unity health state for The Architecture of Play ebook. // Referenced by: docs/ebook/GDnD-Architecture-of-Play.md using UnityEngine; public class PlayerHealth : MonoBehaviour { [SerializeField] private int maxHealth = 3; private int currentHealth; private void Start() { currentHealth = maxHealth; Debug.Log("Player health set to " + currentHealth); } public void TakeDamage(int amount) { currentHealth -= amount; if (currentHealth <= 0) { currentHealth = 0; Debug.Log("Player defeated"); } else { Debug.Log("Player health: " + currentHealth); } } }