// GDnD wiki example // Demonstrates: spawning a small population of random walkers in Unity 2D // Related pages: [[procedural-generation]], [[overview-unity-nature-of-code-examples]] using UnityEngine; public class WalkerBootstrap : MonoBehaviour { [SerializeField] private RandomWalker2D walkerPrefab; [SerializeField] private int walkerCount = 25; [SerializeField] private Vector2 spawnExtents = new Vector2(6f, 4f); private void Start() { if (walkerPrefab == null) { Debug.LogWarning("WalkerBootstrap needs a RandomWalker2D prefab."); return; } for (int i = 0; i < walkerCount; i++) { Vector3 spawnOffset = new Vector3( Random.Range(-spawnExtents.x, spawnExtents.x), Random.Range(-spawnExtents.y, spawnExtents.y), 0f ); RandomWalker2D walker = Instantiate( walkerPrefab, transform.position + spawnOffset, Quaternion.identity, transform ); walker.name = $"Walker {i + 1}"; } } }