// GDnD wiki example // Demonstrates: moving a visual target marker with the mouse in Unity 2D // Related pages: [[steering-behaviours]], [[overview-unity-nature-of-code-examples]] using UnityEngine; public class TargetFollower : MonoBehaviour { [SerializeField] private float zDepth = 0f; private Camera cachedCamera; private void Awake() { cachedCamera = Camera.main; } private void Update() { if (cachedCamera == null) { return; } Vector3 mouse = Input.mousePosition; mouse.z = Mathf.Abs(cachedCamera.transform.position.z); Vector3 world = cachedCamera.ScreenToWorldPoint(mouse); transform.position = new Vector3(world.x, world.y, zDepth); } }