Source metadata
- Type: Official documentation page
- Maintainer: Godot documentation team
- Primary URL: C#/.NET
Key takeaways
- Godot treats C# as an important scripting option, but not one bundled into the standard non-.NET editor build.
- Students need the .NET version of the Godot editor to work with C# projects.
- The docs distinguish between desktop/mobile support and the weaker web export story for C#.
- The page frames C# as part of the broader Godot API rather than as a separate engine mode.
Notable claims
- Since Godot 4.2, C# projects support desktop and mobile targets, but web export remains limited compared with GDScript.
- Godot’s C# path depends on the wider .NET runtime and therefore carries .NET platform requirements with it.
Relevance
This source primarily informs:
It also supports:
Open questions raised
- How much friction does the .NET-specific build add for students comparing Godot with Unity?
- When should the wiki recommend GDScript as the simpler learning path even for C#-comfortable students?