Source metadata

  • Type: Official documentation page
  • Maintainer: Godot documentation team
  • Primary URL: C#/.NET

Key takeaways

  • Godot treats C# as an important scripting option, but not one bundled into the standard non-.NET editor build.
  • Students need the .NET version of the Godot editor to work with C# projects.
  • The docs distinguish between desktop/mobile support and the weaker web export story for C#.
  • The page frames C# as part of the broader Godot API rather than as a separate engine mode.

Notable claims

  • Since Godot 4.2, C# projects support desktop and mobile targets, but web export remains limited compared with GDScript.
  • Godot’s C# path depends on the wider .NET runtime and therefore carries .NET platform requirements with it.

Relevance

This source primarily informs:

It also supports:

Open questions raised

  • How much friction does the .NET-specific build add for students comparing Godot with Unity?
  • When should the wiki recommend GDScript as the simpler learning path even for C#-comfortable students?