Source metadata

Key takeaways

  • The playbook treats engine workflows as tools a designer can pull on. Better data structures and tooling make iteration faster and more reliable.
  • The tools it singles out for prototyping and tuning are ScriptableObjects, the Input System, Starter Assets and the Animator Controller.
  • Its recurring question is how a designer can change behaviour and feel without rewriting core systems every time.

Notable claims

  • ScriptableObjects are framed as a convenience for design tuning as much as an engineering pattern.
  • The Input System helps designers because action maps and bindings can change without anyone rewriting gameplay scripts.
  • Prototyping with the Animator is treated as a proper design workflow and not left as a final polish step.

Relevance

The playbook is the main source for prototyping and unity-input-system. It also supports unity-scriptableobjects, unity-animator-controller and cinemachine-overview.

Open questions raised

  • Which parts of the playbook deserve their own prototyping workflow pages later?
  • How far should the wiki put designer-facing use of Unity tools ahead of the programmer-facing explanation?