Source metadata
- Type: YouTube video essay (transcript ingested).
- Author: samyam (independent Unity developer and educator).
- Title: “actually, these aren’t indie games”, published 2026-06-12.
- URL:
https://www.youtube.com/watch?v=leUiJgFdSok - Register: opinionated, comedic practitioner piece. Explicitly framed by the author as “all personal opinion”. Treat the rubric as a useful discussion tool, not an industry standard.
Key takeaways
- The literal definition of indie — a game made without the financial and technical backing of a major corporate publisher — is too broad to be useful, because by it EA, Valve, and Epic would all count as “indie” (nobody owns them). The label has drifted as self-publishing has become cheap (≈ $100 to put a game on Steam).
- The video proposes an “indie score”: a checklist-style rubric across four factors, summed to place a game in a tier.
- The four factors and their points:
- Creative control — full studio control
+2; shared with publisher0; publisher-driven−2. - Team size — ≤5
+3; 6–15+2; 16–30+1; 31–500; 51–100−1; 100+−2. - Funding source — major publisher / VC
−2; indie publisher0; self-funded from a previous success+1; crowdfunded+2; self-funded from savings or a day job+3. - Budget — <50k–200k
+2; 500k–1M0; >$1M−2.
- Creative control — full studio control
- Tiers:
≥6Indie ·3–5Indie+ ·2 to −1AA ·< −1AAA. - It deliberately excludes “vibes” and development time, arguing those are not measurable and produce inconsistent judgements.
- The closing argument is that the label exists to protect underdogs, and that “indie energy” (personal, unusual, risk-taking work) matters more than the badge.
Notable claims
- On the literal definition: “by this definition, EA, Valve, and Epic are also all indie studios because nobody owns them. It’s like calling a billionaire self-made because they don’t have a boss.”
- On AA vs indie: AA games “typically [have] moderate budgets of around two to twenty million … and bigger team sizes of over 50 people” (examples given: Life is Strange, Helldivers 2, A Plague Tale: Innocence).
- Worked classifications from the video: Stardew Valley
+11(Indie), Hollow Knight10(Indie), Silksong4(Indie+), Hades 2 (AA), Cuphead−1(AA), Baldur’s Gate 3−1(AA), Clair Obscur: Expedition 330(AA), GTA 6−8(AAA), Fortnite−4(AAA). - On the awards controversy: Clair Obscur: Expedition 33 won best indie game at The Game Awards 2025, which the publisher’s own CEO called “blurring the line”; the video notes its indie/debut awards were later revoked after AI-generated textures were found.
Relevance
This source informs the production and industry-context material rather than any technical page. It is most useful as:
- the basis for defining-indie-games, which turns the rubric into a teaching reference;
- supporting context for game-industry-realities (the indie/AA/AAA career and economics picture) and publishing-and-funding (funding source as the strongest single indie signal in the rubric).
Open questions raised
- The point values are reverse-engineered from examples and are not empirically derived; different weightings would reclassify borderline games. How sensitive are the tiers to the author’s chosen thresholds?
- The rubric treats “creative control” as binary-ish (full / shared / publisher-led), but real publishing deals sit on a spectrum. Does a single ordinal score capture this?
- The AI-texture controversy around Clair Obscur raises a separate question the rubric does not address: should provenance of assets (hand-made vs AI-generated vs licensed) factor into how “indie” a game is considered?