Source metadata

  • Type: YouTube video essay (transcript ingested).
  • Author: samyam (independent Unity developer and educator).
  • Title: “actually, these aren’t indie games”, published 2026-06-12.
  • URL: https://www.youtube.com/watch?v=leUiJgFdSok
  • Register: opinionated, comedic practitioner piece. Explicitly framed by the author as “all personal opinion”. Treat the rubric as a useful discussion tool, not an industry standard.

Key takeaways

  • The literal definition of indie — a game made without the financial and technical backing of a major corporate publisher — is too broad to be useful, because by it EA, Valve, and Epic would all count as “indie” (nobody owns them). The label has drifted as self-publishing has become cheap (≈ $100 to put a game on Steam).
  • The video proposes an “indie score”: a checklist-style rubric across four factors, summed to place a game in a tier.
  • The four factors and their points:
    • Creative control — full studio control +2; shared with publisher 0; publisher-driven −2.
    • Team size — ≤5 +3; 6–15 +2; 16–30 +1; 31–50 0; 51–100 −1; 100+ −2.
    • Funding source — major publisher / VC −2; indie publisher 0; self-funded from a previous success +1; crowdfunded +2; self-funded from savings or a day job +3.
    • Budget — <50k–200k +2; 500k–1M 0; >$1M −2.
  • Tiers: ≥6 Indie · 3–5 Indie+ · 2 to −1 AA · < −1 AAA.
  • It deliberately excludes “vibes” and development time, arguing those are not measurable and produce inconsistent judgements.
  • The closing argument is that the label exists to protect underdogs, and that “indie energy” (personal, unusual, risk-taking work) matters more than the badge.

Notable claims

  • On the literal definition: “by this definition, EA, Valve, and Epic are also all indie studios because nobody owns them. It’s like calling a billionaire self-made because they don’t have a boss.”
  • On AA vs indie: AA games “typically [have] moderate budgets of around two to twenty million … and bigger team sizes of over 50 people” (examples given: Life is Strange, Helldivers 2, A Plague Tale: Innocence).
  • Worked classifications from the video: Stardew Valley +11 (Indie), Hollow Knight 10 (Indie), Silksong 4 (Indie+), Hades 2 (AA), Cuphead −1 (AA), Baldur’s Gate 3 −1 (AA), Clair Obscur: Expedition 33 0 (AA), GTA 6 −8 (AAA), Fortnite −4 (AAA).
  • On the awards controversy: Clair Obscur: Expedition 33 won best indie game at The Game Awards 2025, which the publisher’s own CEO called “blurring the line”; the video notes its indie/debut awards were later revoked after AI-generated textures were found.

Relevance

This source informs the production and industry-context material rather than any technical page. It is most useful as:

Open questions raised

  • The point values are reverse-engineered from examples and are not empirically derived; different weightings would reclassify borderline games. How sensitive are the tiers to the author’s chosen thresholds?
  • The rubric treats “creative control” as binary-ish (full / shared / publisher-led), but real publishing deals sit on a spectrum. Does a single ordinal score capture this?
  • The AI-texture controversy around Clair Obscur raises a separate question the rubric does not address: should provenance of assets (hand-made vs AI-generated vs licensed) factor into how “indie” a game is considered?