Source file unity-csharp/ebook/CoinPickup.cs from the GDnD code examples. Download raw file
// Demonstrates a 2D trigger pickup for The Architecture of Play ebook.
// Referenced by: docs/ebook/GDnD-Architecture-of-Play.md
using UnityEngine;
public class CoinPickup : MonoBehaviour
{
[SerializeField] private GameManager gameManager;
[SerializeField] private CoinPickupFeedback feedback;
[SerializeField] private int scoreValue = 10;
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag("Player"))
{
return;
}
gameManager.AddScore(scoreValue);
if (feedback != null)
{
feedback.Play();
}
else
{
Destroy(gameObject);
}
}
}