Source file unity-csharp/ebook/GameManager.cs from the GDnD code examples. Download raw file
// Demonstrates a small score owner for The Architecture of Play ebook.
// Referenced by: docs/ebook/GDnD-Architecture-of-Play.md
using UnityEngine;
public class GameManager : MonoBehaviour
{
private int score;
public void AddScore(int amount)
{
if (amount <= 0)
{
return;
}
score += amount;
Debug.Log("Score: " + score);
}
public int GetScore()
{
return score;
}
}