Source file unity-csharp/nature-of-code/random-walker-2d/WalkerBootstrap.cs from the GDnD code examples. Download raw file
// GDnD wiki example
// Demonstrates: spawning a small population of random walkers in Unity 2D
// Related pages: [[procedural-generation]], [[overview-unity-nature-of-code-examples]]
using UnityEngine;
public class WalkerBootstrap : MonoBehaviour
{
[SerializeField] private RandomWalker2D walkerPrefab;
[SerializeField] private int walkerCount = 25;
[SerializeField] private Vector2 spawnExtents = new Vector2(6f, 4f);
private void Start()
{
if (walkerPrefab == null)
{
Debug.LogWarning("WalkerBootstrap needs a RandomWalker2D prefab.");
return;
}
for (int i = 0; i < walkerCount; i++)
{
Vector3 spawnOffset = new Vector3(
Random.Range(-spawnExtents.x, spawnExtents.x),
Random.Range(-spawnExtents.y, spawnExtents.y),
0f
);
RandomWalker2D walker = Instantiate(
walkerPrefab,
transform.position + spawnOffset,
Quaternion.identity,
transform
);
walker.name = $"Walker {i + 1}";
}
}
}